Skip to main content

FUBAR: Food Fight Scenarios

The primary time I have to play FUBAR will most likely end up being lunch, when both me and my co worker are free.  To that end and to keep each battle from just becoming a slog fest, scenarios seem like the ideal way forward.

Ideally each scenario should take one to one and a half hour(s) to play.  This play time starts from the first initiative roll and ends when the victory condition is met.  I'm not including terrain set up in this, as terrain can be set up in advance and left for lunch.  This would also include any pre game unit set up.

But how many turns can be expected in that time frame?  Based on the first game, a reasonable assumption of eight minutes per turn average could be expected (11 turns/90 minutes).  Some will be faster, some a little longer, but I think eight minutes will be a good rule of thumb.  Working with this number, lets assume 8 turns minimum, 12 maximum, 10 being a good average to work with (And nicely rounded to boot).  So going forward, lets aim on most scenarios being 10 turns in length.

Does this turn count work?  Lets take a basic scenario: McGuffin is in the middle of the table, a seasoned squad (4+ activation) needs to move from its deployment zone (we'll assume a 6'x4' table, with 1' deployment zone on the long edge), be touching the McGuffin at the end of squad movement and then retreat off its own long edge, within ten turns.  Assuming it starts on the edge of its deployment zone, that leads to a distance of 1' to get to the McGuffin, then 2' of retreat distance.  The fastest the squad could make the distance is to the McGuffin is one turn, then two turns to get back of the table for a total of three turns.  But a better estimate is probably six turns as the squad will fail to active 50% of the time.  This also is handily the turn estimate for that same squad making it to the /OPPONENTS/ deployment edge.  So ten turns should handle most of what I'll need for these quick and easy scenarios.

Comments

Popular posts from this blog

Ruined Terrain Work In Progress

 For Christmas this year I received a pretty decent sized set of various filament printed terrain.  In terms of presents, it was easy for family to acquire (Amazon is easier to navigate) and I didn't have to send them exactly what I was looking for. Unpainted Review The scale is generally 28mm or so.  Some are a little smaller, some a little bigger.  But nothing seems so crazy that I wouldn't put 32mm or 25mm on the table with them.  I sized them up, but forgot to take pictures so will try to grab some at the end, with MESBG LoTR, Age of Sigmar, 40k, Highland Miniatures and Beastarium Minis.  Nothing was so far out of scale that I wouldn't place them together. Almost no cleanup was required, just a few stray filament strands or print lines that didn't quite stick.  Probably the whole set took 10 minutes of cleaning.   Print lines are very noticeable on the rock ruins, but given that they are rocks, it didn't really bother me and I actually li...

Black Templar Initiates and Base Recipe

  Black Armor - Base coat VMS Hull Red - Stipple VMS 70.982 Cavalry Brown - Stipple Black.  Used standard GW Chaos Black, for these - Stipple GW Layer Dark Reaper - Stipple GW Space Wolves Gray - Stipple GW Base Leadbelcher - Wash with 1:1 Agrax Earth : Nuln Oil - Edge highlight metallic silver Boots / Gloves / Belts / Pouches - Base coat VMS 70.872 Chocolate Brown - Wash with 1:1 Agrax Earth : Nuln Oil - Highlight with VMS 70.872 Chocolate Brown - Highlight with VMS 70.872 with a touch of Ivory Pants - Base with GW Base XV-88 - Wash with GW Contrast Skeleton Horde - Highlight with XV-88.  Mostly stippling the highlights back on Tabard - Base with GW Base Hobgrot - Wash with GW Contrast Skeleton Horde - Highlight with GW Base Hobgrot - Highlight with GW Ushabti Bone - Highlight with GW Screaming Skull Highlights were done with a mix of regular lines and stippling.  Stippling was mostly on the screaming skull and ushabti highlights Shoulder Pads - Base with GW Base Io...

Bioshock

Played the steam version of the game with an Xbox controller, mouse and keyboard never work for me.  Not a bad game but I don't think its the best FPS I've played.  Certainly Half-Life kept me more interested in the story, but Bioshock  did have the better environment.  Fort Frolic was the high point for me, though the Point Prometheus level had a nice creepy vibe to it. In terms of gameplay, I really enjoyed it.  Lots of environmental interactions and different ways to approach the fights.  I spent a lot of time hacking the various security systems available and letting them do the fighting for me.  At one point I had a veritable army of drones following me. Overall, a definite recommend.